1. Document Information
1.1. Version Information
This version of the Official H1Z1 Elite Series Sweden tournament policy was updated October 4, 2017. The most up-to-date version of this document may be found here.
This document may be updated at any time, with our without notice. It is the responsibility of players to ensure they have read the most up-to-date version of the document at all times.
1.2. Purpose and Use
This document, along with the official contest rules, outlines the rules and procedures governing the H1Z1 Elite Series Sweden, which exist to ensure that all players have a fair event experience.
2. Tournament Information
For information regarding eligibility, invited and qualified participants, and prize structure please see the Contest Rules located here.
2.1. Qualifier Structure
2.1.1. Solo Qualifiers
Forty (40) contestants shall be chosen to participate in the Solo Tournament based on performance in the on-site Solo Qualifiers at the Event. The Solo Qualifiers shall be comprised of two (2) groups of sixty (60) people each (Group A and Group B). Each group will play two (2) Game matches. Each Game match is scored in accordance to the current solo Game scoring. Points from each Game match are totaled and the players' overall standing is based on the total score of both matches. A total of forty from the Solo Qualifiers, the top twenty (20) from Group A and the top twenty (20) from Group B, shall be offered seats in the Solo Tournament. If there are empty seats in the Solo Tournament, the players below the top twenty (20) may be offered a seat in the Solo Tournament in order of total points earned in the Solo Qualifiers, provided they are then-present for the Solo Tournament check-in and ready, willing, and able to participate.
If there is a tie based on point totals, it shall be broken in the following manner and order: 1. The person with more kills in total from both matches, 2. The person with more kills in the first match, 3. The person who made the earlier kill in the second match.
2.1.2. Team Qualifiers
Seven (7) teams shall be chosen to participate in the Team Tournament based on performance in the on-site Team Qualifiers at the Event. The Team Qualifiers shall be comprised of two (2) groups of twelve (12) teams each (Group A and Group B). Each group will play two (2) Game matches. Each Game match is scored in accordance to the current Team Game scoring outlined below. Points from each Game match are totaled and the teams' overall standing is based on the total score of both matches. A total of seven from the Team Qualifiers, the top three (3) from Group A, the top three (3) from Group B, and the team with the next highest total points from either Group A or Group B shall be offered seats in the Team Tournament. If there are empty seats in the team Tournament, the teams below the top seven (7) may be offered a seat in the Solo Tournament in order of total points earned in the Team Qualifiers, provided they are then-present for the Team Tournament check-in and ready, willing, and able to participate.
If there is a tie based on point totals, it shall be broken in the following manner and order: 1. The team with more kills in total from both matches, 2. The team with more kills in the first match, 3. The team who made the earlier kill in the second match.
2.2. Equipment
2.2.1. Daybreak Provided Equipment
Daybreak will provide the following equipment that must be used by all participants:
Daybreak may, at any time, change the provided equipment.
2.2.2. Player Provided Equipment
Players may elect to provide their preferred mouse for use during the tournament as long as it is a model from the list of approved devices below. To do so, they must follow the drop-off policy stated in 2.2.2.1.
Approved Devices:
If a player does not provide peripherals for inspection within the approved window or without special accommodations arranged with Daybreak ahead of time, if the player device does not pass verification by Daybreak tournament officials, or if the player does not provide a mouse for use, the player must play with the Daybreak provided mouse:
Mouse: Corsair M65 PRO RGB FPS Gaming Mouse (CH-9300111-NA)
2.2.2.1. Player Provided Equipment Drop-off and Pick-up Schedule
Players electing to bring their peripherals from the list of approved devices must drop them off for inspection during the following windows to the H1Z1 LAN booth at DreamHack Winter. Please note that once your peripherals are dropped off for inspection for use in a tournament, they may not be retrieved until the designated Pick-up window.
Solo Qualifier Participants GROUP A:
Drop-Off: 10:00 AM — 11:00 AM on Friday, December 1, 2017.
Pick-Up (for participants who do not advance to the Finals): Immediately after the match.
Solo Qualifier Participants GROUP B:
Drop-Off: 3:00 PM — 4:00 PM on Friday, December 1, 2017.
Pick-Up (for participants who do not advance to the Finals): Immediately after the match.
Team Qualifier Participants GROUP A:
Drop-Off: 10:00 AM — 11:00 AM on Saturday, December 2, 2017.
Pick-Up (for participants who do not advance to the Finals): Immediately after the match.
Team Qualifier Participants GROUP B:
Drop-Off: 3:00 PM — 4:00 PM on Saturday, December 2, 2017.
Pick-Up (for participants who do not advance to the Finals): Immediately after the match.
Solo Finals Participants:
Drop-Off: 4:00 PM – 5:00PM on Saturday, December 2, 2017.
Pick-Up: Immediately after the tournament.
Team Finals Participants:
Drop-Off: 1:00 PM – 2:00 PM on Sunday, December 3, 2017.
Pick-Up: Immediately after the tournament.
2.3. Check-in Times/Practice Time
To ensure a timely and professional tournament and broadcast, all players (including alternates) must check-in at the tournament area by the designated check-in times below. This allows all players time to verify they are there and ready to play, ensure that clothing is approved for stream, use the restroom, etc..
Solo Qualifier Group A Participants:
Check in begins at 10:00 AM Friday, December 1, 2017. Any players not checked in, waivers signed, and present at 11:30 AM will be replaced by stand-by players at Daybreak’s sole discretion.
Solo Qualifier Group B Participants:
Check in begins at 3:00 PM Friday, December 1, 2017. Any players not checked in, waivers signed, and present at 4:30 PM will be replaced by stand-by players at Daybreak’s sole discretion.
Team Qualifier Group A Participants:
Check in begins at 10:00 AM Saturday, December 2, 2017. Any players not checked in, waivers signed, and present at 11:30 AM will be replaced by stand-by players at Daybreak’s sole discretion.
Team Qualifier Group B Participants:
Check in begins at 3:00 PM Saturday, December 2, 2017. Any players not checked in, waivers signed, and present at 4:30 PM will be replaced by stand-by players at Daybreak’s sole discretion.
Solo Finals Participants:
Check in begins at 9:00 AM Sunday, December 3, 2017. Any players not checked in, waivers signed, and present at 10:00 AM will be replaced by stand-by players at Daybreak’s sole discretion.
Team Finals Participants:
Check in begins at 1:00 PM Sunday, December 3, 2017. Any players not checked in, waivers signed, and present at 3:00 PM will be replaced by stand-by players at Daybreak’s sole discretion.
2.4. Scoring
It is the player's responsibility to stay up-to-date on the current scoring model, which may be updated at any point prior to the start of the match.
Solo Scoring:
Solo matches will use the following scoring model. Overall score per match combines points for placement and kills, and the player with the highest score receives 1st place, the player with the lowest score receives 60th place.
If there is a tie based on most kills per match, it shall be broken in the following manner: 1. The person who made the earlier kill in the match wins.
Place | Score | Place | Score |
---|---|---|---|
1 | 175,000 | 31 | 50,930 |
2 | 130,000 | 32 | 50,020 |
3 | 118,310 | 33 | 49,130 |
4 | 110,010 | 34 | 48,270 |
5 | 103,570 | 35 | 47,430 |
6 | 98,310 | 36 | 46,620 |
7 | 93,860 | 37 | 45,830 |
8 | 90,010 | 38 | 45,060 |
9 | 86,610 | 39 | 44,310 |
10 | 83,570 | 40 | 43,580 |
11 | 80,820 | 41 | 42,870 |
12 | 78,310 | 42 | 42,170 |
13 | 76,000 | 43 | 41,490 |
14 | 73,870 | 44 | 40,830 |
15 | 71,880 | 45 | 40,180 |
16 | 70,010 | 46 | 39,550 |
17 | 68,270 | 47 | 38,930 |
18 | 66,620 | 48 | 38,320 |
19 | 65,060 | 49 | 37,730 |
20 | 63,580 | 50 | 37,140 |
21 | 62,170 | 51 | 36,570 |
22 | 60,830 | 52 | 36,010 |
23 | 59,540 | 53 | 35,460 |
24 | 58,320 | 54 | 34,920 |
25 | 57,140 | 55 | 34,390 |
26 | 56,010 | 56 | 33,870 |
27 | 54,920 | 57 | 33,360 |
28 | 53,870 | 58 | 32,860 |
29 | 52,860 | 59 | 32,370 |
30 | 51,880 | 60 | 31,880 |
Points per Kill | 1,000 |
---|
Team matches will use the following scoring model. Overall score per match combines points for placement and kills, and the team with the highest score receives 1st place, the team with the lowest score receives 12th place.
If there is a tie based on most kills per match, it shall be broken in the following manner: 1. The team who made the earlier kill in the match wins.
Place | Placement Score |
---|---|
1 | 175,000 |
2 | 120,950 |
3 | 103,960 |
4 | 91,900 |
5 | 82,550 |
6 | 74,910 |
7 | 68,450 |
8 | 62,850 |
9 | 57,920 |
10 | 53,500 |
11 | 49,510 |
12 | 45,860 |
Points per Kill | 1,000 |
---|
2.5. Pre-Match Procedures
Upon checking in players are expected to begin Pre-Match procedures, which include signing a release, setting up mice and keyboards, and any other set-up instructions per the Tournament Officials. Once a player enters the tournament area for pre-match procedures they must check in with a tournament official to receive permission to leave the area—this is to help ensure players are not replaced with alternates because their whereabouts are unknown.
2.6. Tournament Area
The event area (the computer area inside the curtain partitions) is to remain free of trash, drinks and food at all times. If for any reason you need to leave the event area, please check-in with an Event Official first.
2.7. Technical Issues
Technical issues impacting more than one player will be at the discretion of the Tournament Official to warrant a match restart. However, if a player's monitor, keyboard or mouse disconnect or are faulty, the Event Official will attempt to reinstate game play for the player. If it is not possible to reinstate game play, that player is eliminated from that game.
Tournament Officials will not be able to troubleshoot player provided peripherals. If a player encounters a malfunction with their provided device Daybreak will make attempt to replace it with a sponsored mouse in a timely manner to keep the player in the match.
Restarting a match is a discretionary decision of the Tournament Official, based on his or her best judgment to conduct a fair event for all players. All players entering into the H1Z1 Elite Series Sweden should know that the game is still in Early Access development, and there are bugs that may impact a player’s game experience. Bugs experienced by a single player may not warrant a match restart, and the match will instead continue.
Players who experience an technical issue should raise their hand and call for a judge immediately.
2.8. End of Game Procedures
Upon being eliminated from the match, players should exit the tournament area and remain in the "check-in" area outside the curtain partition. Players eliminated from a match are not allowed to interact with players still remaining in the match. Once the match has concluded and the tournament area is readied, players will be asked to quickly take their seats to prepare for the next match.
Upon conclusion of the tournament, any players expected to earn a prize are required to stay to fill out appropriate tax form and to take pictures. Players who fail to stay for these activities will be ineligible for prizing.
2.9. Cheating
Players are not allowed to install any programs on to the tournament computers.
Players are not allowed to team with other players, or attempt to collude.
Players are not allowed to interact with any computers other than their own.
Players are not allowed to use exploits to gain advantage in the match.
Players must play the game in Full Screen mode, and use the equipment provided by Daybreak Games or approved by Daybreak Games.
Players may not remove their peripherals from the tournament area between qualifiers and finals. Approved and verified peripherals must stay with Daybreak Games until after the finals.
Voice chat will not be allowed in-game for the Solo Tournament. In the Team Tournament, the teams must use the voice chat provided by Daybreak Games.
If the Event Official determines that a player is cheating, that player will be removed from the event and is ineligible for prizes.
2.9.1. Outside Assistance
Players may not receive outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on their own screen. Players are therefore also not allowed to provide another player with outside assistance.
If the Tournament Official determines that a player has received outside assistance, or provides another player with outside assistance, that player will be removed from the event and ineligible for prizing.
2.10. Unbecoming or Unsportsmanlike Conduct
Players are expected to conduct themselves in accordance with the End User License Agreement, Daybreak Terms of Service, H1Z1 Elite Series Sweden Tournament Policy, and the DreamHack Rules of Conduct at all times. At any time, if a player behaves in anyway determined by the Tournament Official as unbecoming, the Tournament Official may ask the player to leave and that player would be ineligible for prizes.
3. Responsibilities
3.1. All Players
All players are responsible for the following:
Players may be asked to change their attire if something is determined to be inappropriate. If a player is unwilling to change his or her attire, the player will not be allowed to participate in the tournament and will be ineligible for prizes.
3.2. Tournament Official
The Tournament Official is there to ensure an on-time and fair tournament. Players are expected to follow instructions by the Tournament Official at all times. Application of the Tournament Policy is at the judgment of the Tournament Official and must be observed by all players participating in the event. The Tournament Official will have final determination on cheating, unbecoming conduct, and event operations as they pertains to a player’s ability to participate in the event or to be eligible for prizes. Players are allowed to escalate event decisions to the Tournament Official, but his or her determination is final.
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