Test Server Update: September 20
Complete list of changes now on the Test Server
Gameplay Tuning:
- The cone of fire mechanic has been removed while aiming down sights.
- Vertical recoil with horizontal variance has been applied to all weapons when aiming down sights.
- Bullet drop has been significantly increased for all weapons (excluding shotguns and bows).
- Hellfire 4-6
- Increased damage per bullet by 16%
- This reduces the bullets to kill to 6 (from 7), without armor.
- Headshots to kill is still 3 with helmet, 2 without.
- Slightly reduced the fire rate
- Lowered ammo capacity per clip to 24 (from 30)
- Increased damage per bullet by 16%
- Smoke grenade inventory capacity reduced to 50 (from 100).
- Reduced the number of pistols that spawn.
- Significantly reduced the number of knives and machetes that spawn.
- Wood Axes will no longer spawn.
Bug Fixes:
- Dead bodies no longer have collision.
- SMG sound effects should no longer incorrectly play as if the shooter were nearby.
- Movement speed is no longer incorrectly reduced after exiting a vehicle with the throwing arch activated.
- Teammates simultaneously exiting a vehicle will once again spawn in the intended spot next to the vehicle.
- Reticle should no longer lock in place while aiming down sights with a bow.
- Items in the inventory should no longer shift when moving while looting.
- Zooming into the map when the game is in windowed mode no longer causes issues when switching back to full screen mode.
Known Issues:
- The dynamic reticle does not bloom when jumping while aiming down sights.
- Players are able to drag the map while not zoomed in, which is unintended.
Stay Connected and Follow Us on: