Test Server Update: September 20
Complete list of changes now on the Test Server
Gameplay Tuning:
- The cone of fire mechanic has been removed while aiming down sights.
 - Vertical recoil with horizontal variance has been applied to all weapons when aiming down sights.
 - Bullet drop has been significantly increased for all weapons (excluding shotguns and bows).
 - Hellfire 4-6
- Increased damage per bullet by 16%
- This reduces the bullets to kill to 6 (from 7), without armor.
 - Headshots to kill is still 3 with helmet, 2 without.
 
 - Slightly reduced the fire rate
 - Lowered ammo capacity per clip to 24 (from 30)
 
 - Increased damage per bullet by 16%
 - Smoke grenade inventory capacity reduced to 50 (from 100).
 - Reduced the number of pistols that spawn.
 - Significantly reduced the number of knives and machetes that spawn.
 - Wood Axes will no longer spawn.
 
Bug Fixes:
- Dead bodies no longer have collision.
 - SMG sound effects should no longer incorrectly play as if the shooter were nearby.
 - Movement speed is no longer incorrectly reduced after exiting a vehicle with the throwing arch activated.
 - Teammates simultaneously exiting a vehicle will once again spawn in the intended spot next to the vehicle.
 - Reticle should no longer lock in place while aiming down sights with a bow.
 - Items in the inventory should no longer shift when moving while looting.
 - Zooming into the map when the game is in windowed mode no longer causes issues when switching back to full screen mode.
 
Known Issues:
- The dynamic reticle does not bloom when jumping while aiming down sights.
 - Players are able to drag the map while not zoomed in, which is unintended.
 
				

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